﻿<ArrayOfJsdMaterial xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
	<JsdMaterial>
		<Index>0</Index>
		<Name>MATERIAL_NOTHING</Name>
		<NotUsed>false</NotUsed>
		<Armor>0</Armor>
	</JsdMaterial>
	<JsdMaterial>
		<Index>1</Index>
		<Name>MATERIAL_WOOD_WALL</Name>
		<NotUsed>false</NotUsed>
		<Armor>25</Armor>
	</JsdMaterial>
	<JsdMaterial>
		<Index>2</Index>
		<Name>MATERIAL_PLYWOOD_WALL</Name>
		<NotUsed>false</NotUsed>
		<Armor>20</Armor>
	</JsdMaterial>
	<JsdMaterial>
		<Index>3</Index>
		<Name>MATERIAL_LIVE_WOOD</Name>
		<NotUsed>false</NotUsed>
		<Armor>30</Armor>
	</JsdMaterial>
	<JsdMaterial>
		<Index>4</Index>
		<Name>MATERIAL_LIGHT_VEGETATION</Name>
		<NotUsed>false</NotUsed>
		<Armor>3</Armor>
	</JsdMaterial>
	<JsdMaterial>
		<Index>5</Index>
		<Name>MATERIAL_FURNITURE</Name>
		<NotUsed>false</NotUsed>
		<Armor>10</Armor>
	</JsdMaterial>
	<JsdMaterial>
		<Index>6</Index>
		<Name>MATERIAL_PORCELAIN</Name>
		<NotUsed>false</NotUsed>
		<Armor>47</Armor>
	</JsdMaterial>
	<JsdMaterial>
		<Index>7</Index>
		<Name>MATERIAL_CACTUS</Name>
		<NotUsed>false</NotUsed>
		<Armor>10</Armor>
	</JsdMaterial>
	<JsdMaterial>
		<Index>8</Index>
		<Name>MATERIAL_NOTUSED1</Name>
		<NotUsed>true</NotUsed>
		<Armor>0</Armor>
	</JsdMaterial>
	<JsdMaterial>
		<Index>9</Index>
		<Name>MATERIAL_NOTUSED2</Name>
		<NotUsed>true</NotUsed>
		<Armor>0</Armor>
	</JsdMaterial>
	<JsdMaterial>
		<Index>10</Index>
		<Name>MATERIAL_NOTUSED3</Name>
		<NotUsed>true</NotUsed>
		<Armor>0</Armor>
	</JsdMaterial>
	<JsdMaterial>
		<Index>11</Index>
		<Name>MATERIAL_STONE</Name>
		<NotUsed>false</NotUsed>
		<Armor>55</Armor>
	</JsdMaterial>
	<JsdMaterial>
		<Index>12</Index>
		<Name>MATERIAL_CONCRETE1</Name>
		<NotUsed>false</NotUsed>
		<Armor>63</Armor>
	</JsdMaterial>
	<JsdMaterial>
		<Index>13</Index>
		<Name>MATERIAL_CONCRETE2</Name>
		<NotUsed>false</NotUsed>
		<Armor>70</Armor>
	</JsdMaterial>
	<JsdMaterial>
		<Index>14</Index>
		<Name>MATERIAL_ROCK</Name>
		<NotUsed>false</NotUsed>
		<Armor>85</Armor>
	</JsdMaterial>
	<JsdMaterial>
		<Index>15</Index>
		<Name>MATERIAL_RUBBER</Name>
		<NotUsed>false</NotUsed>
		<Armor>9</Armor>
	</JsdMaterial>
	<JsdMaterial>
		<Index>16</Index>
		<Name>MATERIAL_SAND</Name>
		<NotUsed>false</NotUsed>
		<Armor>40</Armor>
	</JsdMaterial>
	<JsdMaterial>
		<Index>17</Index>
		<Name>MATERIAL_CLOTH</Name>
		<NotUsed>false</NotUsed>
		<Armor>1</Armor>
	</JsdMaterial>
	<JsdMaterial>
		<Index>18</Index>
		<Name>MATERIAL_SANDBAG</Name>
		<NotUsed>false</NotUsed>
		<Armor>40</Armor>
	</JsdMaterial>
	<JsdMaterial>
		<Index>19</Index>
		<Name>MATERIAL_NOTUSED5</Name>
		<NotUsed>true</NotUsed>
		<Armor>0</Armor>
	</JsdMaterial>
	<JsdMaterial>
		<Index>20</Index>
		<Name>MATERIAL_NOTUSED6</Name>
		<NotUsed>true</NotUsed>
		<Armor>0</Armor>
	</JsdMaterial>
	<JsdMaterial>
		<Index>21</Index>
		<Name>MATERIAL_LIGHT_METAL</Name>
		<NotUsed>false</NotUsed>
		<Armor>37</Armor>
	</JsdMaterial>
	<JsdMaterial>
		<Index>22</Index>
		<Name>MATERIAL_THICKER_METAL</Name>
		<NotUsed>false</NotUsed>
		<Armor>57</Armor>
	</JsdMaterial>
	<JsdMaterial>
		<Index>23</Index>
		<Name>MATERIAL_HEAVY_METAL</Name>
		<NotUsed>false</NotUsed>
		<Armor>85</Armor>
	</JsdMaterial>
	<JsdMaterial>
		<Index>24</Index>
		<Name>MATERIAL_INDESTRUCTABLE_STONE</Name>
		<NotUsed>false</NotUsed>
		<Armor>127</Armor>
	</JsdMaterial>
	<JsdMaterial>
		<Index>25</Index>
		<Name>MATERIAL_INDESTRUCTABLE_METAL</Name>
		<NotUsed>false</NotUsed>
		<Armor>127</Armor>
	</JsdMaterial>
	<JsdMaterial>
		<!-- Отличаеться от 22, наверное, только звуком попадания пули. -->
		<Index>26</Index>
		<Name>MATERIAL_THICKER_METAL_WITH_SCREEN_WINDOWS</Name>
		<NotUsed>false</NotUsed>
		<Armor>57</Armor>
	</JsdMaterial>
</ArrayOfJsdMaterial>

<!--//    MATERIAL_NOTHING - Ничего,
//MATERIAL_WOOD_WALL - Дерево,
//MATERIAL_PLYWOOD_WALL - Фанера,
//MATERIAL_LIVE_WOOD - Живое дерево,
//MATERIAL_LIGHT_VEGETATION - Трава,
//MATERIAL_FURNITURE - Мебель,
//MATERIAL_PORCELAIN - Фарфор,
//MATERIAL_CACTUS - Кактус, бамбук,
//MATERIAL_NOTUSED1 - Не используется 1,
//MATERIAL_NOTUSED2 - Не используется 2,

//MATERIAL_NOTUSED3 - Не используется 3,
//MATERIAL_STONE - Каменная кладка,
//MATERIAL_CONCRETE1 - Бетон,
//MATERIAL_CONCRETE2 - Железобетон,
//MATERIAL_ROCK - Камень,
//MATERIAL_RUBBER - Резина,
//MATERIAL_SAND - Песок,
//MATERIAL_CLOTH - Ткань,
//MATERIAL_SANDBAG - Мешок с песком,
//MATERIAL_NOTUSED5 - Не используется 5,

//MATERIAL_NOTUSED6 - Не используется 6,
//MATERIAL_LIGHT_METAL - Тонкий металл,
//MATERIAL_THICKER_METAL - Толстый металл,
//MATERIAL_HEAVY_METAL - Тяжёлый металл,
//MATERIAL_INDESTRUCTABLE_STONE - Неразрушимый камень,
//MATERIAL_INDESTRUCTABLE_METAL - Неразрушимый металл,
//MATERIAL_THICKER_METAL_WITH_SCREEN_WINDOWS - Тонкий металл с окном,
/*
index  1-10, organics
index 11-20, rocks and concretes
index 21-30, metals

index 1, dry timber
index 2, furniture wood
index 3, tree wood
index 11, stone masonry
index 12, non-reinforced concrete
index 13, reinforced concrete
index 14, rock
index 21, light metal (furniture)
index 22, heavy metal (doors etc)
index 23, really heavy metal
index 24, indestructable stone
index 25, indestructable metal
*/

{ // note: must increase; r.c. should block *AP* 7.62mm rounds
	 0,		// nothing
	25,		// dry timber; wood wall +1/2
	20,		// furniture wood (thin!) or plywood wall +1/2
	30,		// wood (live); 1.5x timber
	 3,		// light vegetation
	10,		// upholstered furniture
	47,		// porcelain
	10,		// cactus, hay, bamboo
		0,
		0,
		0,
	55,		// stone masonry; 3x timber
	63,		// non-reinforced concrete; 4x timber???
  70,		// reinforced concrete; 6x timber
  85,		// rock? - number invented
	 9,		// rubber - tires
	40,		// sand
		1,	// cloth
	40,		// sandbag
		0,
		0,
	37,		// light metal (furniture; NB thin!)
	57,		// thicker metal (dumpster)
  85,		// heavy metal (vault doors) - block everything
	// note that vehicle armour will probably end up in here
	127,	// rock indestructable
	127,	// indestructable
	57,		// like 22 but with screen windows
};-->
